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Introduction to projection mapping (12-17 yo)

Etienne Mathé

ACT (Le Commun - BAC)
Saturday 13 – Sunday 14 May
14:00 – 18:00
CHF 45.- (2 half-days), registration required
Number of participants 12 max.
Languages French, English
Required skills Intended for youngsters from 12 to 17 years old, this workshop is dedicated to beginners in projection mapping with basic computer skills.
Required material Participants must bring a laptop (PC or Mac), preferably under 4 years old, on which they will be able to install the HeavyM software (full licence granted for 3 months).
Registration Please sign up via the dedicated form
For all enquiries: workshops@mappingfestival.com

Olga2Intended for teenagers and youngsters between 12 and 17 years old, this workshop will teach them how to create their first projection mapping thanks to the fun and simple HeavyM software.
HeavyM is a ready-to-use projection mapping software developed by Digital Essence, a young team based in France. HeavyM adapts your video content on volumes with an intuitive interface, and can generate real time graphic animations, with no need for further skills.
The founder from Digital Essence will help the participants in their first experience with projection mapping, and will answer their questions.
Participants will also have the occasion to build their own projection volumes.

Etienne mathe

Etienne Mathé

FR

Etienne Mathé is an engineer and the creator of video mapping software HeavyM.
As a young entrepreneur, he co-founded Digital-Essence in 2014, a company launched by three creative students with the aim of making this technology available to a wider audience.
During its first two years of activity, the company was part of the Centquatre business incubator, a space for residencies, production and promotion for the public and artists in Paris. One year ago, the company moved to Montreuil, a lively and inspiring city right outside of Paris, that Etienne also calls home.
Passionate about computer science and urban culture since childhood, Etienne naturally decided to incorporate both subject areas into his career, especially through his involvement in the field of audiovisual and digital arts. This resulted in the creation of software such as IanniX, an open source graphic sequencer, or electronics projects such as interactive installations for Belgian art collective LAb[au].
After winning several innovation contests initiated by organisations such as Microsoft or France's Ministry of Higher Education and Research, he currently navigates between the fields of tech, entrepreneurship, arts and entertainment.